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Feel & be moved

Re_nder

Bachelor of Science Graduate
an artefact triggering personal stories by interacting with it. It enables reliving a moment in a total experience

Type

Final bachelor

Team

Individual

Time

Feb-jun 2017

Coach

Simone de Waart

Client

Bartimeus







Extensive user research throughout

A personal interest to learn about different people from different milieus. I get energy from challenging myself with a difficult subject, diving into a certain target group, gaining knowledge and empathy throughout many different activities and sources. A process with extensive user involvement throughout multiple phases of the process, by means of different qualitative data methods, like semi-structured interviews analysed with coding, co-constructing story method and focus group session

Immersive Experience

Creating a total experience in which abstract and concrete elements have to be in balance. Concrete elements are important to spontaneously recall a memory, abstract elements allow a certain freedom of interaction

Stakeholder involvement

Collaboration with multiple stakeholders (target group, MuZIEum, Blind institute, blind-fair, competitors) to be able to create products that are user valuable, technical feasible, business viable.
Render enables to relive a moment in a total experience. Explore the beauty of non-visual stimuli and feel more related to the ones and moments you love.

Project info

Researching the blind and visually impaired, it became clear that difficulties occur when one is physically blind, but emotionally still lunges for visual stimuli. These people focus on all the visual aspects that aren't accessible anymore. In this a reduced sense of relatedness can be experienced.

This is where Re_nder comes into play. It provides a personalised artefact triggering a personal story through interacting with it.

Process

More info coming soon

curious how it looked like? check it our here