Loading
Try, play, reflect

Intermedia

Experience designer
an interactive light installation for GLOW 2016

Type

Extracurricular

Time

May-Nov 2016

Team

Randi Nuij, Zeno Kapitein, Joren Broekema, Arjen van Vastenhoven, Camiel de Bruin, Daan Meister, Willem Zwagers, Tom van Rooij en Niek Baltussen




Match Experience & Interaction & Interface

Matching the concept with the aesthetics and embodiment of the interaction. Every element of the concept had to match its visualisation, which then had to match the interaction it provokes

Installation feasibility

Creating an interactive outdoor light installation capable of handling ten thousands of people during the GLOW festival of 2016

Working within professional and multidisciplinary team

The team consisted of a group of student from different backgrounds and expertises (designers, developers, hard- and software engineers), as well as many different stakeholders and companies involved (Mansveld electrotechnicians, TU Eindhoven, Glow committee, Security). To make sure the installation ways fun, engaging, impressive, technical feasible and qualified for the Glow visitors, communication and collaboration was key.
We aim visitors to gain awareness about their own online behaviour, through experiencing the 'layered' installation. This maybe even provokes people to change their attitude

Project info

In this project an interactive installation for GLOW 2016 was developed and realised. Intermedia explores the influence of technology as a link in human interactions. It aims to show three different aspects of social behaviour through digital technology.

The installation consists of three stages with in the middle a double sided projection screen, assuring visitors cannot see people at the other side. The moment you take place on one side of the stage, your silhouette is translated into a specific visualisation and projected on the screen. When this silhouette encounters someone else from the other side, the two silhouettes respond interactively.

Each stage shows different visualisation, inviting totally different social behaviours. The aim is that the visitor engages with Intermedia and eventually reflect on the different ways technology influences social interaction.

Process

More info coming soon

Curious how it looked like? Just take a look
-->